# PlayerClass.client_onReload

Called when the player presses the 'Reload' key (default 'R').

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
PlayerClass:client_onReload(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/PlayerClass.md#client_onreload)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
