# PlayerClass.client_onLocalPlayerChangedWorld

Called when the client player changes world.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
PlayerClass:client_onLocalPlayerChangedWorld( world )
```

[Open the full Game reference](../Game-Script-Environment/Classes/PlayerClass.md#client_onlocalplayerchangedworld)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `world` | [World](../Game-Script-Environment/Userdata/World.md) | The entered world. |
