# PlayerClass.client_onInteract

Called when the player presses or releases the 'Use' key (default 'E').

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
PlayerClass:client_onInteract( character, state )
```

[Open the full Game reference](../Game-Script-Environment/Classes/PlayerClass.md#client_oninteract)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The [Player](../Game-Script-Environment/Userdata/Player.md)'s [Character](../Game-Script-Environment/Userdata/Character.md)'. Same as self.player.character. |
| `state` | boolean | The interaction state. (true if pressed, false if released) |
