# Network.sendToClient

Sends a network event from the server to a client. This will run the callback method on the client with optional arguments.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
network:sendToClient( player, callbackMethod, args? )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Network.md#sendtoclient)

**Availability:** Server only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `network` | [Network](../Game-Script-Environment/Userdata/Network.md) | The network. |
| `player` | [Player](../Game-Script-Environment/Userdata/Player.md) | The client player (or the host). |
| `callbackMethod` | string | The client function name. |
| `args` *(optional)* | any | Optional arguments to be sent to the client. |
