# Joint.getBearingEnabled

Returns whether a joint has a bearing enabled.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
joint:getBearingEnabled(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Joint.md#getbearingenabled)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `joint` | [Joint](../Game-Script-Environment/Userdata/Joint.md) | The joint. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | Whether the joint has a bearing enabled. Springs return whether their bearing is enabled, bearings always return true, pistons always return false. |
