# Joint.appliedImpulse

Returns the applied impulse of a bearing.

**Kind:** Member

**Environments:** Game

## Game

[Open the full Game reference](../Game-Script-Environment/Userdata/Joint.md#appliedimpulse)

### Get

Returns the applied impulse of a bearing.

The applied impulse can be set using [setMotorVelocity](../Game-Script-Environment/Userdata/Joint.md#setmotorvelocity) or [setTargetAngle](../Game-Script-Environment/Userdata/Joint.md#settargetangle).

**Returns:**

| Type | Description |
| --- | --- |
| number | The bearing's applied impulse. |
