# HarvestableClass.server_onUnload

Called when the [Harvestable](../Game-Script-Environment/Userdata/Harvestable.md) is unloaded from the game because no [Player](../Game-Script-Environment/Userdata/Player.md)'s [Character](../Game-Script-Environment/Userdata/Character.md) is close enough to it. Also called when exiting the game.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
HarvestableClass:server_onUnload(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/HarvestableClass.md#server_onunload)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
