# HarvestableClass.server_onIgnite

Called when the [Harvestable](../Game-Script-Environment/Userdata/Harvestable.md) is ignited by a nearby fire.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
HarvestableClass:server_onIgnite(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/HarvestableClass.md#server_onignite)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
