# Harvestable.getSeatCharacter

Returns the [Character](../Game-Script-Environment/Userdata/Character.md) that is seated in the kinematic.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
harvestable:getSeatCharacter(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Harvestable.md#getseatcharacter)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `kinematic` | [Harvestable](../Game-Script-Environment/Userdata/Harvestable.md) | The kinematic. |

**Returns:**

| Type | Description |
| --- | --- |
| [Character](../Game-Script-Environment/Userdata/Character.md) | The character. |
