# Garage.hasActiveTracking

Checks if the garage has an actively tracked blueprint.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
garage:hasActiveTracking(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Garage.md#hasactivetracking)

**Returns:**

| Type | Description |
| --- | --- |
| bool | true if there is an actively tracked blueprint, false otherwise. |
