# Garage.getPlacement

Imports a actively tracked blueprint using the garage returns nil if the blueprint is not initialized yet.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
garage:getPlacement(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Garage.md#getplacement)

**Returns:**

| Name | Type | Description |
| --- | --- | --- |
| `position` | [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The world position of the tracked blueprint. |
