# GameClass.server_onPlayerLeft

Called when a [Player](../Game-Script-Environment/Userdata/Player.md) leaves the game.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
GameClass:server_onPlayerLeft( player )
```

[Open the full Game reference](../Game-Script-Environment/Classes/GameClass.md#server_onplayerleft)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `player` | [Player](../Game-Script-Environment/Userdata/Player.md) | The leaving player. |
