# GameClass.server_onPlayerJoined

Called when a [Player](../Game-Script-Environment/Userdata/Player.md) joins the game.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
GameClass:server_onPlayerJoined( player, newPlayer )
```

[Open the full Game reference](../Game-Script-Environment/Classes/GameClass.md#server_onplayerjoined)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `player` | [Player](../Game-Script-Environment/Userdata/Player.md) | The joining player. |
| `newPlayer` | boolean | True if the player has not been in this game before. |
