# GameClass.client_onLanguageChange

Called when the user changes language in the in-game menus.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
GameClass:client_onLanguageChange( language )
```

[Open the full Game reference](../Game-Script-Environment/Classes/GameClass.md#client_onlanguagechange)

Possible language values:

"Brazilian", "Chinese", "English", "French", "German", "Italian", "Japanese", "Korean", "Polish", "Russian", "Spanish"

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
| `language` | string | The new language. |
