# Effect.setWorldAny

Sets the effect's world to UWorldId_Any, used to play global sounds through the dialog manager.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
effect:setWorldAny(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Effect.md#setworldany)

**Availability:** Client only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `effect` | [Effect](../Game-Script-Environment/Userdata/Effect.md) | The effect. |
