# Effect.setParameter

Sets a named parameter value on the effect.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
effect:setParameter( name, value )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Effect.md#setparameter)

**Availability:** Client only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `effect` | [Effect](../Game-Script-Environment/Userdata/Effect.md) | The effect. |
| `name` | string | The name. |
| `value` | any | The effect parameter value. |
