# Effect.destroy

Stops and destroys the effect.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
effect:destroy(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Effect.md#destroy)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `effect` | [Effect](../Game-Script-Environment/Userdata/Effect.md) | The effect. |
