# Effect.bindEventClientCallback

Bind a lua client callback script reference to be used by the effect.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
effect:bindEventClientCallback( params?, reference? )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Effect.md#bindeventclientcallback)

**Availability:** Client only

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `effect` | [Effect](../Game-Script-Environment/Userdata/Effect.md) | The effect. |
| `params` *(optional)* | any | Parameter object passed to the callback. (Optional) |
| `reference` *(optional)* | table | Table to receive the callback. (Optional) |
