# Container.isFull

Returns true if all container slots in the container is at max capacity.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
container:isFull(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Container.md#isfull)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `container` | [Container](../Game-Script-Environment/Userdata/Container.md) | The container. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | Returns true if the container is empty. |
