# ClientScriptableObject.__eq

**Kind:** Operation

**Environments:** Game

## Game

``` { .lua .api-signature }
ClientScriptableObject == ClientScriptableObject
```

[Open the full Game reference](../Game-Script-Environment/Userdata/ClientScriptableObject.md#__eq)

**Operations:**

| Operation | Returns | Description |
| --- | --- | --- |
| `ClientScriptableObject == ClientScriptableObject` | boolean | Checks if two instances of [ClientScriptableObject](../Game-Script-Environment/Userdata/ClientScriptableObject.md) refer to the same ClientScriptableObject. |
