# CharacterClass.server_onCreate

Called when the scripted object is created. This occurs when a new object is built, spawned, or loaded from the save file.

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Server

``` { .lua .api-signature }
CharacterClass:server_onCreate(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/CharacterClass.md#server_oncreate)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
