# CharacterClass.client_onGraphicsLoaded

Called when graphics are loaded for the [Character](../Game-Script-Environment/Userdata/Character.md).

**Kind:** Callback

**Environments:** Game

## Game

**Callback side:** Client

``` { .lua .api-signature }
CharacterClass:client_onGraphicsLoaded(  )
```

[Open the full Game reference](../Game-Script-Environment/Classes/CharacterClass.md#client_ongraphicsloaded)

After this; graphics related functions can be called, like accessing animations.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `self` | table | The class instance. |
