# Character.isClimbing

Get the character climbing state.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
character:isClimbing(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Character.md#isclimbing)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The character. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | The climbing state. |
