# Character.hasActiveOverrideAnimation

Returns whether or not the character has an active animation override on its third person animations.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
character:hasActiveOverrideAnimation(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Character.md#hasactiveoverrideanimation)

**Availability:** Client only

A third person animation override could be the crowbar animation when picking something up or the hammer when placing something.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `player` | [Character](../Game-Script-Environment/Userdata/Character.md) | The player. |

**Returns:**

| Type | Description |
| --- | --- |
| bool | Has active animation override. |
