# Character.getTpBoneRot

Returns the world rotation for a bone in the third person view animation skeleton.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
character:getTpBoneRot( jointName )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Character.md#gettpbonerot)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The character. |
| `jointName` | string | The joint name. |

**Returns:**

| Type | Description |
| --- | --- |
| [Quat](../Game-Script-Environment/Userdata/Quat.md) | The joint rotation. |
