# Character.getSurfaceNormal

Returns the normal of the character's contact with a surface. Defaults to a zero vector when no contact is found.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
character:getSurfaceNormal(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Character.md#getsurfacenormal)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The character. |

**Returns:**

| Type | Description |
| --- | --- |
| [Vec3](../Game-Script-Environment/Userdata/Vec3.md) | The surface normal. |
