# Character.getCurrentMovementSpeed

Returns the current movement speed of the character depending on state and multiplier.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
character:getCurrentMovementSpeed(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Character.md#getcurrentmovementspeed)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The character. |

**Returns:**

| Type | Description |
| --- | --- |
| number | The current movement speed. |
