# Character.getActiveAnimations

Returns the set of active animations.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
character:getActiveAnimations(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/Character.md#getactiveanimations)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `character` | [Character](../Game-Script-Environment/Userdata/Character.md) | The character. |

**Returns:**

| Type | Description |
| --- | --- |
| table | The set of active animations \{ \{ name = string, weight = number \}, ...\} |
