# AreaTrigger.setVoxelDestructible

Sets whether VoxelTerrain can destroy this area trigger by voxel addition.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
areaTrigger:setVoxelDestructible( destructible )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/AreaTrigger.md#setvoxeldestructible)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `areaTrigger` | [AreaTrigger](../Game-Script-Environment/Userdata/AreaTrigger.md) | The area trigger instance. |
| `destructible` | boolean | The state to set |
