# AreaTrigger.setDestroyOnErase

Sets whether the areatrigger should be destroyed immediately upon being erased or simply invoke the bound OnErase callback. True by default.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
areaTrigger:setDestroyOnErase( destroyOnErase )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/AreaTrigger.md#setdestroyonerase)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `areaTrigger` | [AreaTrigger](../Game-Script-Environment/Userdata/AreaTrigger.md) | The area trigger instance. |
| `destroyOnErase` | boolean | Destroy on erase. |
