# AreaTrigger.hasVoxelTerrainContact

Returns true if the [AreaTrigger](../Game-Script-Environment/Userdata/AreaTrigger.md) is in contact with destructable terrain.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
areaTrigger:hasVoxelTerrainContact(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/AreaTrigger.md#hasvoxelterraincontact)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `areaTrigger` | [AreaTrigger](../Game-Script-Environment/Userdata/AreaTrigger.md) | The area trigger instance. |

**Returns:**

| Type | Description |
| --- | --- |
| boolean | Destructable terrain contact. |
