# AreaTrigger.getWorld

Returns the world id of the area trigger. Keep in mind that area triggers can move between worlds, so world id might change!

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
areaTrigger:getWorld(  )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/AreaTrigger.md#getworld)

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `areaTrigger` | [AreaTrigger](../Game-Script-Environment/Userdata/AreaTrigger.md) | The area trigger user. |

**Returns:**

| Type | Description |
| --- | --- |
| [World](../Game-Script-Environment/Userdata/World.md) | The _current_ world id of the area trigger. |
