# AiState.onFixedUpdate

Updates the state by adding delta time progression.

**Kind:** Function

**Environments:** Game

## Game

``` { .lua .api-signature }
aiState:onFixedUpdate( deltaTime )
```

[Open the full Game reference](../Game-Script-Environment/Userdata/AiState.md#onfixedupdate)

**Availability:** Server only

Should be called once every game tick while the state is active.

**Parameters:**

| Name | Type | Description |
| --- | --- | --- |
| `state` | [AiState](../Game-Script-Environment/Userdata/AiState.md) | The state. |
| `deltaTime` | number | The delta time. |
